I’ve been embracing the world of handhelds, and am now in possession of a 3DS. Rather than play the latest and greatest 3D titles though, I’ve gone back through the 1001 and dug out a few weird sounding ones for the original DS (thank you backwards compatibility).
And this one certainly is a bit weird. It’s called:
1001 No.61: ‘Hotel Dusk: Room 215′ (DS, 2007)
It’s essentially a little mystery game. You’re some ex-cop, who works for a kind of private detective agency that poses as a door-to-door sales company. You apparently left the force because you shot your partner (Bradley) but are convinced he’s still alive and out there somewhere. And for some reason you’ve ended up in some deadbeat hotel. So far so weird.
But it gets much weirder, in that the hotel is full of coincidences and characters from your past, and the whole thing becomes one crazy mystery — with red herrings, dead ends and twists all over the place. The actual gameplay is pretty much made up of one main thing — dialogue. To play, you hold the DS vertically like a book, and it sure feels like one — conversations seem to go on forever.
Be sure to be paying attention though — as an ex-cop, of course it’s pretty much your duty to go sticking your nose in all over the place, and so you do with great delight. What this means is that every now and then there’s a kind of interrogation as each mini-mystery comes to a close, and if you ask the wrong thing or miss a vital clue — GAME OVER.
It’s got a great visual style, rotoscoping making it almost comic-book like — and has obviously Japanese roots. But it’s been localised really well, and the dialogue (although bloody lengthy) is well written and pretty engaging. I did actually end up caring about the characters, which shows they’re doing something right.
It tries admirably to use some of the DS’s unique features, like the stylus etc, but it’s obviously in the relatively early days of the DS. It’ll never win any ‘best game ever’ awards, but despite being a pretty linear narrative, with no real choices apart from the correct ones, it’s good fun — and as always with things like this it’s just nice to see something that’s a break from the norm.
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