Hmm. A game, based in Japan, about earthquakes and tsunamis… You certainly couldn’t make something like this nowadays, and indeed they can’t — there was a planned sequel to this for PS3 that was cancelled in light of the 2011 earthquakes in Japan.
1001 No.60: ‘SOS: Final Escape / Disaster Report’ (PS2, 2003)
Now this is not a mainstream game in the slightest. On first glance it looks like your standard 3rd person PS2 classic — but what are the bad guys? Terrorists? Aliens? Zombies? The answer is none of these (kinda). It’s your environment.
You know all those disaster movies, where some massive crisis hits a city and everyone enters a struggle for survival? Ever think that’d make a good game? Well someone certainly did, and that became ‘Disaster Report’ — or as it’s known in the UK for some reason, ‘SOS: Final Escape’.
You’re just a guy coming into your first day of a new job, on a new man-made island — when suddenly an earthquake strikes and chaos ensues. You miss the first rescue chopper, and so from then on you’re left to try and find safety within a constantly collapsing city.
Whether it actually does make a good game is another question. It is quite fun for the most part, and has some interesting mechanics — you can construct things to help you on your way, such as by combining a hard-hat, torch and tape to make a headlamp; and the reliance on water is a good way to keep you moving — you have a ‘thirst’ level as well as a health meter.
There are some basic choices along the way that can dictate different endings, but that would mean that you actually care about the plot — which you won’t. As you might expect, there is some dastardly conspiracy behind the disaster you’re caught up in — but it does all get rather silly. As it was originally a Japanese game, the dialogue and voice acting has been localised for English speaking countries — but it’s pretty damn bad in places, and the controls are clunky as hell.
Like quite a few games I’ve come across so far in the 1001, this seems to be on the list mainly because it’s rather unique — and while it is pretty rough around the edges, it’s always good to see something new.
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